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Vikki's Research x Design Portfolio

Stick around and look through my projects. More than happy to connect as well! Maybe we can find a way to help each other fill in both the eyes of our Darumas.
I am a researcher by trade, equipped with the passion of a UX professional towards technology, the empathy of a psychology major for humans, and a love of art in all its forms --particularly for games.






Research Projects

Below is a list of projects I've worked on, both in the context of video games and more mainstream industries --such as finance, publishing, and technology. We can talk about any of these more in length, should you be interested. If there’s anything you’d like to pick my brain on too, feel free to reach out using my contacts at the bottom of the page.

USER EXPERIENCE (UX) RESEARCH
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Early Work as a [Mainstream] UX Researcher

Using different methodologies such as usability testing, unconventional presentation formats, and workshop facilitation techniques to engage different audiences and fulfill various goals.

USER RESEARCH AND GAME DESIGN
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Case Study of Absolver (by Sloclap)

Using a case study of a game, you may find my process for identifying problems to solve and framing them into design challenges. This is one way I found to make insights more actionable for design teams.

USER RESEARCH AND GAME DESIGN
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A Heuristic Review for Softwar (by Raseruuu)

Practicing a more collaborative approach to insight sharing with indie developers. This makes the knowledge transfer faster, more efficient, and less prone to the risk of losing things in translation.

USER EXPERIENCE (UX) RESEARCH
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A Few Sample Research Documents

Showing how documentation practices may be personalized at different points of the research process, especially during the insight sharing stage, in order to engage readers more. Both written reports and interactive tools have their audiences.



Game Design Projects

With the end goal of serving the video game community in mind, I take the extra mile in contributing to game development teams and learning more about the process of making games. This means getting involved in the art and practice of designing and producing them while using different tools and platforms --Unity or Unreal for PC, consoles, or web, and even tabletop.

GAME DESIGN & PRODUCTION
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Life and Death
(watch trailer)

A 2-player co-op game where players build the world as Life and Death, while protectimg it from the Invasive Species that try to corrupt it. This was a Level Up 2024 submission.

GAME DESIGN & PRODUCTION
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Baladi (watch trailer)

An action RPG where players have to dance their way to the rhythm and defeat enemies in magial belly dancing performances. This was another Level Up 2024 submission.

GAME DESIGN & PRODUCTION
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David Green
(play in itch.io)

A submission for TO Jam 2024, a 3-day game jam hosted in George Brown College. This is a 1-player, casual, horror game where players exorcise a ghost in a slaughter house.

Let's Connect




Vikki Baysic
Also a proud member of the Ubasan Gaming Guild
(click here to learn more)